Download Illustrated C# 2012, 4th Edition by Daniel Solis PDF

By Daniel Solis

This ebook provides the C# 5.0 language in a uniquely succinct and visible structure. frequently in programming books, the knowledge will be hidden in an enormous sea of phrases. As a programmer who has through the years used a dozen programming languages, the writer knows it could possibly occasionally be tough to slog via one other 1,000 web page ebook of dense textual content to profit a brand new language. there are probably many different programmers who think a similar means. to handle this example, this ebook explains C# 5.0 utilizing figures; brief, centred code samples; and transparent, concise factors.

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Extra info for Illustrated C# 2012, 4th Edition

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NET types. NET names works fine syntactically, although this is discouraged. NET names. The predefined simple types represent a single item of data. NET types to which they map. info CHAPTER 3  TYPES, STORAGE, AND VARIABLES Table 3-1. Decimal 0m The nonsimple predefined types are somewhat more complex. Table 3-2 shows the predefined nonsimple types. Table 3-2. info CHAPTER 3  TYPES, STORAGE, AND VARIABLES User-Defined Types Besides the 16 predefined types provided by C#, you can also create your own user-defined types.

The individual items are called elements and are referenced by a number, called an index. Chapter 12 describes arrays in detail. Types of Members There are other types, however, that can contain data items of many different types. The individual elements in these types are called members, and, unlike arrays, in which each member is referred to by a number, these members have distinct names. There are two kinds of members: data members and function members. • Data members store data that is relevant to the object of the class or to the class as a whole.

With the advent of the object-oriented paradigm, the focus changed from optimizing instructions to organizing a program’s data and functions into encapsulated sets of logically related data items and functions, called classes. A class is a data structure that can store data and execute code. It contains data members and function members: • Data members store data associated with the class or an instance of the class. Data members generally model the attributes of the real-world object the class represents.

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