Download Learn 2D Game Development with C# by Kelvin Sung PDF

By Kelvin Sung

2nd video games are highly well known throughout a variety of structures and the proper position to begin in case you are new to video game improvement. With research 2nd online game improvement with C#, you are going to research your means round the common development blocks of video game improvement, and the way to place them jointly to create a true operating video game. C# is more and more turning into the language of selection for brand new video game builders. effective and more straightforward to benefit than C++, C# allows you to get your video games operating speedy and effectively with out caring approximately tough low-level information like reminiscence administration. This publication makes use of MonoGame, an open resource framework that is robust, unfastened to exploit and straightforward to deal with, to extra decrease low-level information, that means you could pay attention to the main fascinating and common elements of a online game improvement: body, digicam, items and debris, sprites, and the common sense and straightforward physics that determines how they have interaction.

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Info Chapter 3 ■ 2D Graphics, Coordinates, and Game State The steps for creating the project are as follows: 1. Create a new C# class for the project. 2. Define the behavior for the class. 3. Use the new class. Abstracting TexturedPrimitive into a class enables you to easily reuse, modify, and build upon the object in the future, which is the purpose of object-oriented programming. Creating the TexturedPrimitive class 1. TexturedPrimitive folder. 2. Modify the Game1 class to support static variables for SpriteBatch, ContentManager, and GraphicsDeviceManager, as shown in the following code.

2. Define the behavior for the class. 3. Use the new class. Abstracting TexturedPrimitive into a class enables you to easily reuse, modify, and build upon the object in the future, which is the purpose of object-oriented programming. Creating the TexturedPrimitive class 1. TexturedPrimitive folder. 2. Modify the Game1 class to support static variables for SpriteBatch, ContentManager, and GraphicsDeviceManager, as shown in the following code. Making these variables static allows you to access them globally and allows convenient drawing and loading of textures and fonts.

If not, run the project and explore the program by moving the images around. ■■Note If you’re using a game controller, remember to have it connected before executing the program. info Chapter 2 ■ Getting to Know the MonoGame Framework Wrapping Game Controller with the Keyboard As illustrated in the previous example, MonoGame supports the game controller, keyboard, and mouse. However, to maintain the support for all three types of input devices can involve a large amount of code and can complicate the explaining and learning of new concepts.

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